Development of Numalia 3 was initiated in August of 1999 with decision that it will be finished at any cost. But it has never happen. Source code was destroyed when my hardrive collapsed (The Black Day Of Disk Fault 14.07.2002) along with map editor. Fortunately compiled program was saved on Pypka's computer. It was written in Borland Pascal 7.0 for Windows and it was my first Windows game. Since this BP 7 was 16bit and can make only 16bit apps, Numalia 3 runs even on Windows 3.x (may be Win 2.x).
Numalia 3 is a dungeon game where you can move 'by tiles' and you can see world 'by your own eyes'. (like Dungeon Master, Black Crypt or Wizardry 6,7).RPG system didn't change very much from Num2, only new races and classes were added. On the whole you character can be: Warrior, Wizard, Archer, Swordsman, Ranger and Alchemist born as: Human, Elf, Barbarian and Thrán (my favourite catmen).
In finished part there is a first map with many doors with hidden keys, some armors and weapons, secret buttons and enemies (but no combat system). Also some charecters to talk with, but they have no grahics so they are invisible and I have forgotten where they are (probably somewhere in the cells).
Development was stopped in January of 2000 when I first installed Delphi.

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Galfar


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