This section is focused on matters related to
my favorite games - those from The Elder Scrolls series.
And my favorite from favorites is the second chapter Daggerfall.
Daggerfall was released in 1996 and looked very nice that time.
It was simply gigantic game (small comparison: Morrowind takes place
in the area of about 20 km
2 but Daggerfall 300 000 km
2).
I will not describe here what is it exactly - this page is
meant for people who know something about it already.
Just for illustration:
It occured to me as to game aimed programmer that
it would not be bad to remake Daggerfall to new look several times.
But in the case of Daggerfall it will be obviously left only as nice idea.
For example
Daggerfall Revisited
project tried it but failed
because it simply such a big thing.
But there should not be problem with extraction of game data I said to
myself one day. When the game itself dies at least something from it
will survive.
I started with MIDI files which are the best MIDI files I posses.
In the course of time I find descriptions of allmost all Daggerfall formats
on
UESP
and I started to write programs which can read them.
And so we reach present time.
I have added support for some Daggerfall formats to
Numalian Engine
and I will add other.
There is a list of all what of Daggerfall Numalian Engine can handle:
-
Graphics IMG, CIF, RCI, TEXTURE
Engine can handle all images and textures (over 10000)
used by Daggerfall. IMG and CIF files can be also saved.
-
BSA archvives
Daggerfall (it can also handle BSAs from Arena and Terminators, but not from
Morrowind!) stores 3D objects, MIDIs, monsters, maps and blocks
in these archives. Engine is able to extract files from these
archives. However, these files are in special formats
which are unsupported now but support will be added sometime.
There is one exception - MIDI files in HMI format
which can be played by WinAmp. And as I mentioned before these MIDIs are
the best.
There is demo application
Daggerfall Player in
Release 1 of engine.
It can load all images and textures from Daggerfall, view them and
save them to PNG/JPG/TGA/BMP formats (if file contains more images,
like CIFs and textures, it will be saved as sequence).
> Download Daggerfall Player <
You will be able to see 3D objects form Daggerfall in action in new
version of
Terrain Demo
where a small Daggerfallic village will be built
(so mainly models of houses and keeps). Textures will be slightly adjusted
because originals are in very low resolution for today.
New version of Terrain Demo will be released in January 2004.
I must recommend to every interested person to visit
InterKarma's Workshop
where you can find great tools like
Daggerfall Explorer (graphic, 3D object and block viewer),
Daggerfall Cartographer (viewing of whole maps) and
Daggerfall Jukebox (playing/export of sounds and music directly from Daggerfall).
Another useful program is
DFto3DS
(created by Dave Humphrey).
It can convert 3D objects (about 10000) to standard 3DS format with textures.
You can find it (along with many other great things) on
Unofficial Elder Scrolls Pages.